/**
* GraphicsDisplay holds the code that creates the animation.
* The code will have:
* 1) A timer that repaints the display several times a second
*
* 2) An if statement that enables the code producing
* animation when the start button is pressed and disables the code
* when the stop button is pressed
*
* 3) An if statement that diables the code and resets all conditions
* to their initial values
*
* 4) If statements that turn on sections of code
* causing various actions to take place after appropriate periods of
* time
*
* @author (TK Rogers)
* @version (10-24-13)
*/

import java.awt.* ;
import javax.swing.* ;
import java.util.* ;
// import java.awt.event.ActionEvent ;
// import java.awt.event.ActionListener ;
// import javax.swing.Timer ;
// import java.awt.Color ;
// import java.util.ArrayList ;

public class GraphicsDisplay extends JPanel /* implement an appropriate interface here */ {

// Add a timer here, uncomment out the correct import statement.

GraphicsDisplay ( ) {

// Enter your code here.

}

public void paint ( Graphics g ) {

// Enter your code here. This is the part of the program that will draw the
// graphics and do the animation.

}

// Create an appropriate listener for the timer here that repaints with timer events.

}